GameRankings. CBS Interactive. Archived from the original on January 26, 2018.It is the second installment in the Animal Crossing series, and the sequel to Animal Crossing on the GameCube.Like all Animal Crossing titles, the game is synced to the consoles clock and calendar, allowing the game to be played in real-time, which affects the occurrence of in-game events based on the current time of day or season.
Wild World utilized Nintendo Wi-Fi Connection, which allowed players to travel and visit the villages of other players via online play, until the service was shut down in May 2014. During their time spent in the village, the player is able to perform a number of various activities, such as collecting items, fish and insects, or socializing with the villages residents. The game is synchronized with the Nintendo DS clock and calendar, allowing the game to be played in real-time. For example, both daytime and night will occur in the village depending on the current hour, and snow will fall during the cold months. Different events occur at particular times of the year, such as holidays and the variation of collectible fauna depending on the month or season. The player character s appearance can be modified to the players preference: it can be dressed from a large selection of available clothes and accessories, or players can design new clothing patterns from scratch with help from the village tailor, Able Sisters. ![]() Wild World adds the ability to draw constellations that are visible in the night sky. The game allows players to interact via the systems touch screen, which is used to manage inventory, write messages, draw designs for clothes, or control the player character. Unlike the previous iteration which had used a top-down perspective, Wild World allows both the ground and sky to be visible at the same time on each of the screens, allowing the players to view events occurring in the sky without needing to switch perspectives. This is done by using a rolling log effect, in which the terrain seems to bend and roll beneath the players feet when travelling about the village. Because players are required to exchange and register Friend Codes prior to visiting, connection to random players is not possible. Up to four players can explore the same village simultaneously. Nintendo Wi-Fi Connection can be used to exchange items and custom-designed patterns between players, as well as receiving exclusive gifts from Nintendo while connected. Players are able to transfer their player character from Wild World to City Folk via a wireless connection between the two consoles. The discontinued services include online play, matchmaking and leaderboards in which Animal Crossing: Wild World, as well as many other online DS and Wii games, are affected. If placed on the floor inside the players house, the item would create an invisible and indelible wall that rendered the spot in which it was positioned useless. ![]() On December 3, it was reported that one of the animal characters in the modified copies of Wild World had its customizable catchphrase set to igg. The edited slur had not been caught by the games profanity detection system, which prevents players from setting character dialogue to anything deemed distasteful. Nintendo issued an official apology and recalled the modified copies, stating that the incident was caused by a wireless function that automatically transfers catchphrases between games. While some reviews liked the implementation of using either the Nintendo DS buttons or the touch screen for game control, Nintendo World Report felt that using the touch screen for controlling the player character was imprecise, 25 and IGN felt that Nintendo did not take the game down a path that takes advantage of this touch screen control. The absence of familiar holidays, which were removed to ease the localization process, 12 was also criticized. Computer and Video Games felt that the online play extends the experience into true social gaming, 21 and IGN stated that Nintendo gave us everything we were asking for when playing the GameCube version: a much more intuitive way of trading items and enjoying other players creations. And, at the very least, the company succeeded. However, multiplayer was also criticized for its tedious implementation and questionable restrictions, specifically the requirement of Friend Codes and the inability to send mail to other players unless he or she was visiting that persons village. Other online oddities mentioned include the disappearance of all animal residents during the visit 7 9 and the fact that North American and European players are unable to connect with Japanese players. Wild World producer Katsuya Eguchi stated that these limitations were due to hardware and memory constraints. It was the 29th best-selling game in Japan as of 2008, 30 selling 4.7 million copies by July that year. It received a Double Platinum sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), 33 indicating sales of at least 600,000 copies in the United Kingdom. Brawl for the Wii, such as a stage based on a village from the game named Smashville, which changes its scenery in accordance to the consoles system clock, 35 and several remixes of music tracks. GameRankings. CBS Interactive. Archived from the original on January 26, 2018.
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